I'm still happy calling it "lossy", but for those who want to draw a distinction, call it "near lossless". ![]() It's also not as "lossy" as, say, mp3 encoding. wav files clearly isn't lossless, and isn't reversible. And 32 bit floating point (and higher) wavs can be replaygained in a in practice lossless way for all purposes. Now, in case of 24-bit wavs I don't think I could make a wav where an audible difference could result as a consecuence of replaygaining. In real world, in most cases this won't happen, but you can't say it won't ever happen. The replaygain process would reduce the dynamic range in a way that when reversed would result in an audible increase of the noise floor and loss of the lowest level detail. I could make a 16-bit wav with high dynamic range variations on the audio that would be audibly affected by replaygaining it. ![]() Quote from: AndyH-ha on 23:28:25 The entire point of this thread is that the changes are always much too small to notice any change with human senses, regardless of how you may wish to label the results. Please,give me more explanations and tell me if i forgot something! Nothing is change all tracks seems(waveform view) and sounds equals,įor more than i listen or use the zoom tool to compare! Using the "saved ampl0dB.wav" and amplify/fade to -4.14dB(62.9%)- saved as finalampl.wavĬomparing source ripped with the "finalnorm.wav" and "finalampl.wav", Using the "saved norm100.wav" and normalize again to -4.14dB(62.9%)- saved as finalnorm.wav Using 'calculate now' to amplify the track to 0dB- saved as ampl0dB.wav Normalize the track to 100%- saved as norm100.wav With peak level in 0dB that show me 4.14dB(62,9%) of amplification with lock left/right! To see how much the track need to amplify to 0dB was used amplify/fade Source Beatles-Martha my dear extracted with EAC. ![]() I read the whole thread yesterday and did some tests: Read the thread and find out The answer is the same regardless of whether you use peak or RMS method.
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